Final Project for the subject Game Development under Engr. Tria at Polytechnic University of the Philippines.
Game Type: 3D
Description: Flying character that pass through different obstacles.
Player Experience: The player will have to hold its controls in order to make the character fly and release its controls to make the character fall. Keeping the player in focus and having precision.
Core Mechanic: The objective of the game is to achieve a highest score without getting crashed.
Core Game Loop: Infinite obstacle to pass through.
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